Busy, busy, busy I have another animation project with a working title "gutom". I'm planning to join this in Animahenasyon 2010 if ever I can finish it on time. I'm using Blender 2.5x for all the productions including modeling, animating and rendering. Images below are some of the characters for the project "gutom".
I'm gonna post for more in the next couple of days! ciao!
It's been awhile since I updated this site. Shame on me Anyway, here's my entry for cgsociety b-movie challenge. I used blender 2.5 alpha to model the characters but rigged and rendered in 2.49. I have learned so much about this project. Some are frustrating but still fun. Here's my observation during the process
1.) It's hard to do coloring and lighting if you don't have any background in fine arts or related subject.
2.) blender 2.5 alpha is still in alpha stage. Lots of missing features. I can't find bone heat weights. No extrude individual faces, etc..
3.) my pc can't render 2k+ with all the sss, ray mirror, ray transparency, and full sample turned on. it crashes. Need to upgrade.
4.) need to practice more and more and more.
5.) don't give up easily.
6.) Joining challenges is fun.
btw: you can view the wip here
http://forums.cgsociety.org/showthread. ... did=847455